IDLEmpire
A multiplayer browser strategy game.
- Site
- idlempire.com
The project
Adversarial multiplayer systems: a combat engine and simulator, a balanced production economy with a fair-allocation model, alliance treasuries, diplomacy negotiation with escrow, bounties, and era transitions.
Autonomous bot agents, built as decision and action services, take part in the live economy. Real-time chat and a comm panel run over ActionCable.
Deployed with Kamal and Docker, with a written architecture review and an ActionCable performance analysis. Test code exceeds application code.
At a glance
- Role
- Creator and maintainer
- Stack
- Rails 8, ActionCable, Godot, Kamal, Docker
- Status
- Live at idlempire.com
How it was built
Built fast from a scaffold in December 2025: a tick engine, the economy loop, combat and a leaderboard in its first days. In October 2026 it adopted the rails-rocket-sheep workflow, and since then work lands through the chain: each change an issue, planned and built as its own slice and pull request, across the Rails server and a Godot client.